HomeNewsUse of Tech to make ICC Champions Trophy 2017 interesting

Use of Tech to make ICC Champions Trophy 2017 interesting

Solutions from Intel that will be used during the ICC Champions Trophy 2017 are a drone, profiling the bat swing and bringing a cricket VR experience to the fans at the stadiums.

International Cricket Council (ICC) Champions Trophy 2017, is just around the corner and the most awaited match, India vs. Pakistan, is on 4 June. To enhance the tournament experience for fans, players and broadcasters using data, analytics and visualisation Intel has come up with a couple of Innovations which will be showcased from June 1.

Solutions from Intel that will be utilised during the ICC Champions Trophy 2017 are a drone, profiling the bat swing and bringing a cricket VR experience to the fans at the stadiums. Sandra Lopez, Vice President, Intel Sports said, “Our goal is to lead the way forward into the digitisation and personalization of sports, transforming the way fans and athletes experience sports.” Lopez added.

Drones

The Intel Falcon 8 Drone, equipped with HD and infrared cameras will be used for advanced pitch analysis before every match. Images captured by the drone will offer visual data on pitch conditions such as grass cover, grass health, and topology, which will be used to generate daily pitch reports leveraged by commentators during broadcasts.

Bat Sensor

This one is a new solution. In this, a sensor powered by the Intel Curie technology that can be mounted on any cricket bat to generate data for every stroke that the batsman plays. With this technology, parameters like back-lift, bat speed and follow-through can be tracked for every cricket stroke. Former English Captain turned commentator, Nasser Hussain, said “ technology has and will continue to impact cricket in a lot of ways positively. Player performance, Game strategy, adjudication and fan experiences will all change with the introduction of new technologies to the sport.”

Virtual Reality

At the stadium, Intel is also creating Virtual Reality (VR) experience zones for spectators as well players. Using a head-mounted display (HMD), the player will be able to test his or her batting skill against a virtual bowler.

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