Google has finally opened the code for Chrome on iOS. Up till now, Google had to keep the Chrome for iOS and the Chromium project separate which would often result in the delay in development. If you are not aware, Apple requires all browsers to build on WebKit instead of their own respective engines. As of now, the rendering engine for Chrome on other platforms is Blink which made it a complex process for developers to work on Chrome for iOS.
As Google has opened up the source code, developers can now dive in to built on the iOS version of the app and it also opens up the ability to look for possible loopholes as well. In other words, now users can dig in and look for all the vulnerabilities and bugs in the iOS version of the app. Further, the development going on with the iOS Chrome app will be much faster and we are expected to see more relevant updates in less time.
Also SeeBudget 2017: live updates
“Due to constraints of the iOS platform, all browsers must be built on top of the WebKit rendering engine. For Chromium, this means supporting both WebKit as well as Blink, Chrome’s rendering engine for other platforms. That created some extra complexities which we wanted to avoid placing in the Chromium code base.” – read the Chromium blog post.
Just last week, Google rolled out Chrome 56 for the web which brings in a bunch of interesting enhancements to the browser platform. Chrome v56 makes HTML5 default for all the users, hence, blocking the Flash (Adobe Flash) content automatically. Moreover, the new version now also bumps up the security level with the browser displaying clear warnings when a website seeks a password or credit card information over a non-HTTPS unsecured connection.