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Some industry firsts by Indian telecos

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The Indian telecom industry has seen some major innovation and breakthroughs in the past one year, both from operators as well as the mobile value added services (VAS) players.
There were also some important events, such as the and BWA auctions and Bharti Airtel’s foray into Africa, which will change the way in which the industry has functioned till now.
Telecom Yatra goes back one year, to bring you a list of all those industry firsts by Indian telecom operators that have changed the game:

Tariff plansPay per call – Tata Indicom launched this path breaking customer proposition in September last year. Pay per call plan does not work on the usual pulse of one minute. Instead, subscribers are charged on a per call basis at Re one for all local calls and Rs three for STD calls, regardless of the duration of the call.
According to Vineet Bhatia, chief operating office, Delhi and NCR, head of north region, Tata Teleservices, “It significantly reduces customer confusion arising out of complex rate plans, day/night charges, on net/off net charges and other fine print.”
Pay per second – Tata Docomo introduced this concept during the launch of its services in Haryana. Users are charged at one paisa per second for both local and STD calls. This tariff plan was later launched by Aircel, followed by Loop Mobiles, Reliance Communications, Vodafone, S Tel, and even state owned telcos BSNL and MTNL.
MTNL had initially said no to the per second billing plan, but later, Shashank Malviya, deputy general manager, public relations and marketing, told Telecom Yatra, “Market forces have compelled us to go for pay per second. Every customer is demanding this and we have to give them what they want.”
Dynamic Pricing – Uninor is the only telecom operator in India to roll out this concept. As per the plan, users get discounts on their calls based on the location from which the call is initiated. A user can get a discount ranging from 5 per cent to 60 per cent on the call tariff. With a 60 per cent discount, call rates go as low as 20 paise per minute. This discount is applicable on a standard base call rate of 50 paise per minute for any local call. STD, ISD and SMS rates do not change.
The dynamic pricing plan from Uninor has been named 24×7 Badalta Discount plan and it offers customers changing discounts on calls based on network traffic. The discounts change with location and time, with each cellphone tower broadcasting a different discount. At the same location, the discount changes on an hourly basis.
The discount available at any given time is visible on the handset screen which displays cell broadcast. The discount visible on the screen at the time a customer makes a call will be the applicable discount for the call. When the call ends, a flash will appear on the phone screen indicating the actual discounted cost of the call.
Pay Per Site – Tata Docomo recently launched a tariff plan that allows users to pay only for websites they regularly browse. The plan enables subscribers to pay only for the websites they regularly surf, instead of paying hefty monthly rentals for data.
Pay Per Site offers two combination packs – people interested in only one website need to pay Rs 10 per site, whereas those who need to browse multiple sites can opt for a combo pack at Rs 25 per month.
Till now, no other operator has launched anything on similar lines.
Ulta Plan – Tata Indicom’s recently launched tariff plan offers local calls at 50 paise per minute and STD calls at 30 paise per minute. It is the first plan that makes STD calls cheaper than local calls. It is the first such plan launched by any telecom operator.
The company said it expects a 30 per cent jump in its subscriber base after the launch of this plan and that it is targeting the migrant population.
epaid – Loop Mobile launched this service in September last year. It is India’s first-ever premium mobile service on a prepaid platform. Epaid entitles subscribers to all the benefits of postpaid and prepaid connections bundled together.
As an introductory offer, the company provided free monthly e statements which displayed the items that were used, as well as online credit purchase facilities. With this, Loop Mobile subscribers can enjoy three years of validity, low local and STD tariffs and can roam across 550 networks worldwide.
Epaid also comes with pre-activated ISD, STD, call conference and call forwarding options.
Daily plan – This plan enables Tata Docomo prepaid subscribers to choose a plan that suits their day to day requirements. Under the plan, customers can opt for services such as GPRS, local calls, STD and ISD calls, night calling and music, according to their needs on that particular day.
To activate this service, customers need to dial a toll free number from their mobile phones and select the desired options. Soon after this call, a menu of product options will be displayed on the phone with further instructions. User can use multiple packs in a single day as well.
Rollover plan – Tata Docomo introduced this plan for its prepaid enterprise customers. It allows them to pay on a monthly basis and carry forward their unused free and SMS for a period of three months.
The plan is available in four variants – RO 500, RO 799, RO 1000 and RO 1099, available at a monthly rental of Rs 500, Rs 799, Rs 1,000 and Rs 1,099, respectively. The plan will be applicable for eight consecutive cycles with each cycle comprising three months.

Value added services:Reverse CRBT – Idea Cellular was the first company to launch the reverse ring back tone service, by the name PreTones. This service allows subscribers to listen to content of their choice every time they make a voice call. The content portfolio that Idea offers includes live cricket, jokes, breaking news, astrology forecast, movie reviews and Bollywood gossip.
Tata Docomo launched the service next, and called it My Song. Subscribers can select music of different genres, which include Bollywood hits, regional, international, classical and funny tunes.
Bharti Airtel was the third operator to roll out this VAS for its customers.
Radio streaming to mobiles – Bharti Airtel partnered with private FM station Radio Mirchi to launch Mirchi Mobile. The service allows Airtel mobile subscribers to choose a local Mirchi station or follow one of 12 Mirchi stations from across India. The service costs Rs 10 for a week’s usage of up to 100 minutes of Mirchi Mobile.
Powered by Spice Digital, this service also allows users who do not have an FM enabled handset to access Radio Mirchi content streamed through the Airtel network.
Tata Photon Plus for mobile phones – Allows high speed internet and data access on the move, enabling subscribers to view content such as live TV, and download video and music on 3G-like speeds.

Customer service initiativesLive Chat – Reliance Communications (RCom) brought this customer care initiative to its subscribers. The service enables customers to sort queries in real time by chatting with customer representatives.
RCom has established the Live Chat contact centre at its company headquarters in Navi Mumbai. This facility has over 500 dedicated workforce equipped to handle 75,000 live customer interactions in a day.
Tata Docomo followed Reliance to launch this service. The service addresses postpaid and prepaid queries of the customer, providing real time solutions. The option to chat live is available 24×7. In addition, Tata Docomo also provides feedback forms that customers can use to give inputs.
Customer service charter – Tata Teleservices (TTSL) has launched what it calls a Customer Service Charter for Tata Indicom customers, in March this year. Under the charter, the company guarantees compensation if pre-determined customer service levels are not met. TTSL has identified five propositions for this initiative and has built compensation clauses. The Customer Service Charter includes five customer commitments – the bill dispute commitment, call drop commitment, handset replacement commitment, VAS commitment, and the call back commitment.
Loop Mobile customer service vans – Mumbai-based operator Loop Mobile has introduced this system that allows subscribers to activate connections, buy recharge coupons and pay bills at a van positioned in their locality, instead of having to go to a Loop Mobile outlet.
Designed by Indian automobile designer Dilip Chabbaria, the air conditioned vans are furnished with customer service desks and have three executives posted for assistance. Subscribers can activate new postpaid and prepaid connections, recharge prepaid cards, pay bills, activate and deactivate value added services, replace cards, change their number or tariff plan and resolve billing and service queries at the vans.
Each van visits different areas of the city every day and Loop Mobile subscribers are informed a day in advance via SMS of a van’s presence in their neighbourhood. The vans are equipped with to provide online connectivity to the Loop Mobile server.

InnovationsOperator-retailer tie up – In February this year, Tata Teleservices engaged in a strategic partnership with Indian retail giant Future Group to offer GSM mobile services under the name T24.
According to this alliance, Future Group sells TTSL’s GSM connections under the T24 brand name to customers visiting any of its retail outlets in the country. The services were first launched in Andhra Pradesh and will progressively be rolled out across the country soon, through Future Group’s retail networks in over 75 cities and 65 rural destinations.
DTH recording via mobile – Airtel Digital TV, the DTH service from Bharti Airtel, is the first to launch a set top box which enables TV recording through a mobile phone, remotely.
The Airtel digital TV recorder connects the mobile to the TV. Customers need to send an SMS from a registered mobile number which is linked to an Airtel digital TV account. They can then download the mobile recording application. Using their customer ID and password, customers can log in and record shows using any mobile Java and GPRS enabled handset.
TTSL followed Airtel to launch the same service for Tata Sky viewers.

Reliance Mobile launches Braille bill service

Reliance Mobile, today, announced the launch of Braille Bill service for the visually impaired.
The Braille Bill will provide details of current usage, bill amount, last dues, last payment and adjustments made. Breakup of the current charges payable by the customer will also be provided.
Anurag Prashar, president corporate, Customer Service, Reliance Communications said, “There are currently 45 million people suffering from complete visual impairment across the globe. Out of these, nearly 12 million reside in India.”
The service will be available for Postpaid customers across all products lines of RCOM’s Wireless Business. The bill will be dispatched to the visually impaired customers through post every month without any extra charges.
The service is in line with Reliance ADA Group’s Corporate Social responsibility objectives, said the press release.

HTC, Tata Docomo bring Desire to India

HTC Corporation and Tata Docomo have announced a tie up to launch the HTC Desire handset in India. It is the latest 2.1 smartphone that offers the enhanced HTC Sense experience to users.
Telecom Yatra first reported about the launch plan in May.
HTC Desire comes with a 3.7-inch touch-sensitive screen with 480 X 800 WVGA resolution and a 1-GHz Qualcomm Snapdragon processor. For Tata Docomo users in India, the handset is available with an exclusive offer wherein postpaid subscribers will get free data download of 500 per month for six months. To avail this offer, customers will have to Android to 54321 from their HTC Desire handset.
The handset also comes with the new HTC Sense, which focuses on improving mobile interactions. It has a new HTC application and widget called Friend Stream that aggregates all social communication including Facebook, Twitter, and Flickr into one organised flow of updates.
The HTC Desire will be available at a market operating price of Rs 28,900 at all authorised HTC resellers across the country.

Ultra Mobile plans to enter the Indian handset market

Ultra Mobile Technology is the latest to be lured by the Indian mobile handset market.
On Thursday, the company announced its plans to launch a range of mobile handsets and services to view TV channels on mobile phones.
The company in its press release said it will bring the service with the highest display ever built into a phone, in the coming months.
Other than facilitating TV viewing, Ultra Mobiles will have features such as dual SIM, GPRS, and FM radio.
The company commenced operations in June this year with its corporate office based in Mumbai. Ultra Mobile aggregates premium entertainment content from many content providers, and then optimises the content for small screen or mobile viewing.

Buy, use, recycle

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Mobile subscription all over the world has crossed the 5 billion mark. India alone contributes more than 600 million subscribers to this mammoth total.
Combine this number with the fact that on average, each person changes his cell phone every six months. With this in mind it is not difficult to ascertain the large number of mobiles being disposed of all over the world.
Huge BurdenOld mobile phones form a major part of the total e waste not only in India but across the world. And although the handset industry’s contribution to e waste still isn’t very alarming, looking a few years ahead, the case might be totally different.
A Nokia spokesperson agreed. “By virtue of its weight and size, the contribution of mobile waste to overall e waste is not very high. However, this does not have any implication on the responsibility that this industry has in creating awareness on recycling of e waste,” he said.
The spokesperson added, “The total number of mobile phones sold in the country could be an indicator of the potential size of the market. According to Gartner, India will sell 138.6 million mobile phones up 18.5 per cent over the previous year.”
While e waste inventory based on obsolescence rate in India for the year 2005 was estimated to be nearly 1.5 lakh tonnes, the number is expected to exceed 8 lakh tonnes by 2012. Mobile phones constitute a major component of this waste.
A report released by the UN Environment Programme (UNEP) this year in February stated that total e waste generated in India is about 4.3 lakh tonnes, of which mobile phones contribute about 1,700 tonnes.
The unfortunate part is that while developed countries have a proper system for recycling these disposed devices, such a system is lacking in India. It’s not just about a system, even awareness on recycling e waste is lacking in the second largest mobile market in the world.
Of approximately 3.8 lakh metric tonnes of e waste generated in 2007-2008, about 1.5 metric tonnes were available for recycling, as per a study sponsored by the Department of Scientific and Industrial Research and conducted by the Electronics Industries Association of India. The study also stated that the share of mobile phones and televisions towards e waste is considerable.

Even now, most people have at least phones lying unused at their homes, piling in their almirah or at the most given away to the local scrap man. The reason being they simply didn’t know what to do with them.
In addition to this, approximately 50,000 tonnes of e waste is dumped into India every year through imports, according to a source. The main reason for this is that the cost of recycling products in India is ten times less than it is in the USA.

Recycling RequiredEvery journey begins with a small step, so if we need to tackle the problem of e waste, the start may as well be made by proper disposal of mobile waste (m waste).
Cellphones contain many different substances that are toxic and potentially hazardous to the environment, as well as to human health. These include ferrous and non-ferrous metals, lead, magnesium, copper, mercury, plastics, glass, liquid crystals, barium, concrete, ceramics, rubber, arsenic etc.
Hence, it becomes crucial that m waste is disposed of in a proper manner. Also, after recycling, the materials obtained can be used to make useful items such as utensils, benches etc. In fact, metals extracted from e waste are resold in the commodity market by recycling agencies not only in India but worldwide.

Status CheckIn India, the handling of e waste, from collecting to dismantling to recycling e waste, is mainly taken care of by the informal sector.
At some places in Delhi, printed circuit boards (PCBs) of mobile phones are sold to scrap dealers for as low as Rs 6 per piece. And it’s not just PCBs, almost all parts of phones are up for sale. Batteries and fiber bodies are sold by the dozen.These are then burnt, usually in slum areas, in open air. What remains are a few grams of copper, aluminum and other metals. This process does irreparable damage to the environment and to the health of people inhaling the toxic fumes in the air.
Many organisations in India are trying to put in order the way recycling is done in the country. These organisations collect e waste through their collection centres and transport them to recycling plants. Once the scrap reaches a plant, metallic and non metallic components are separated.
Telecom giants such as Nokia, LG and Tata Teleservices (TTSL) have now started generating awareness about the issue. Nokia has started a ‘take back’ scheme in various cities wherein mobile phone users can dispose their used handsets and accessories, regardless of the brand, at recycling bins in Nokia Priority Dealers and Nokia Care Centers.

Nokia passes on m waste to companies that reclaim materials from the phones and accessories. These companies are assessed on a regular basis to make sure they’re doing things properly and that anything handed over to them is recycled responsibly, said the Nokia spokesperson.
Nokia had collected close to 16 tonnes of e waste (mobile phones and accessories) till April this year as part of their ‘take back’ campaign started in January 2009. Nokia’s Planet Ke Rakhwale community already has a member base of 20,000 people.
On the other hand, recycling companies such as Attero Recycling work with various companies including telecom giants such as LG and TTSL. They also try to touch base with the informal sector and try and minimise damage to the environment and to human health by open air burning.

Regulation regarding e wasteIn India, there are no specific environmental laws or guidelines for e waste. None of the existing environmental laws have any direct reference to electronic waste or refer to the way it is handled as being hazardous. However, as some components of electronic waste fall under the ‘hazardous’ and ‘non-hazardous’ waste categories, they are covered under the purview of ‘The Hazardous Waste Management Rules, 2003’.
This regulation defines hazardous waste as “any waste which by reason of any of its physical, chemical, reactive, toxic, flammable, explosive or corrosive characteristics causes danger or is likely to cause danger to health or environment, whether alone or when on contact with other wastes or substances.”
As per the guidelines for environmentally sound management of e waste, Maharashtra ranks first followed by Tamil Nadu, Andhra Pradesh, Uttar Pradesh, West Bengal, Delhi, Karnataka, Gujarat, Madhya Pradesh and Punjab in the list of e waste generating states in India.
In these guidelines, the Ministry of Environments and Forests’ central Pollution Control Board has proposed the extended producer responsibility (EPR) as an environment protection strategy.
This makes the producer responsible for the entire life cycle of the product, especially for take back, recycle and final disposal. Thus, the producers’ responsibility is extended to the post consumer stage of the product life cycle. This needs to be included in the legislative framework making EPR a mandatory activity associated with the production of electronic and electrical equipment over a period of time.

“The EPR law is already present is Europe, certain parts of US and Japan. In India, it is already in draft stage and the law should be coming out soon. It will give boost to proper disposal of e waste in India. And companies like us will get more e waste,” said the Nokia spokesperson.
Welcoming the move by the government, the Nokia spokesperson added, “Nokia welcomes the government’s initiative for management of the e waste in the country. The draft notification is a significant move towards better management of e waste in the country. The regulation would help in development of the recycling infrastructure and would provide a framework for action by all stakeholders.”
However, the fact remains that policies and regulations will prove ineffective until consumers take action and start contributing.
Even small steps such as not mixing old phones with household garbage and dropping them instead at recycling centres set up by NGOs and manufacturers will make a huge difference.

Mobile games: A goldmine to be explored

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At a time when telecom ARPUs are constantly declining despite tremendous growth in subscriber numbers, telecom operators have started looking at mobile value added services (MVAS) for an increase in revenue.
MVAS, which currently constitutes about 9 per cent of operators’ revenue in India, is expected to become bigger than voice in the coming years. The MVAS industry is estimated to be worth over Rs 5,400 crore by the end of this year and over Rs 12,000 crore by the end of 2015.
One segment of VAS that is picking up very fast is mobile gaming. A recent report by the internet and mobile association of India (IAMAI) and the Indian market research bureau (IMRB) estimated mobile gaming to be Rs 289 crore in June 2008, which was about 5 per cent of the mobile VAS industry. The report also expected this figure to go up to Rs 813 crore by June this year.

Present scenario:Mobile games in India are currently either embedded in the device, or can be downloaded via GPRS. There are both paid and non paid games available in the marketplace.
According to the mobile marketing association (MMA), a growing number of mobile game developers; and better integration among mobile operators, handset manufacturers and software providers have created a sound ecosystem to provide mobile games to Indian consumers.
Moreover, lesser scope for piracy and duplicity on mobile devices as compared to computers has further generated interest in this platform among developers.
Manish Malik, general manager, gaming, Hungama, says, “In terms of audience and adoption, mobile gaming has the largest base of consumers. The penetration amongst the current subscriber base is around 15 per cent and the gaming penetration is around 3 per cent and growing rapidly.”
Rohit Dadwal, managing director, MMA, says, “The average customers are from the tech savvy younger generation of urban India. Kids and young adults from the top eight metros are currently driving growth. A recent survey showed that approximately 40 per cent of all mobile gamers belong to 22-35 years of age, followed by 13-21 years and 35 plus.”
Of all gaming genres, cricket, racing and Bollywood games are most popular in India. However, lately, gamers have started enjoying role playing (player assumes the role of a character) and multi player games.
Hungama is working with some big Bollywood studios to create, publish and distribute content for movies and has created a series of games around Indian cricketer Yuvraj Singh.
Malik says, “The games have performed extremely well in the market, the primary reason being Bollywood and cricket are a good connect with the target audience.”
Rohith Bhat, managing director and chief executive officer, Robosoft, had earlier told Telecom Yatra, “Mobile games market in India has a huge potential. Indian market will straight away hop onto the mobile gaming scene without going through the consoles and web gaming revolution. We are already seeing increased uptake of social networking. Social gaming, I think, will be a similar success.”

Revenue models:The present mobile gaming ecosystem consists of game developers, game publishers, mobile operators, handset manufacturers, software developers and advertisers. Developers are the ones who create, design and test the games before launching them in the market, while publishers are responsible for promotion and marketing.
Various business models for gaming have evolved over the past couple of years. It started with the pay per download model and the introduction of subscription packs such as pay per day or per week, and unlimited access to content at a fixed price.
But now the concept of advergaming has emerged, with advertisers and publishers targeting the audience with ads inserted in the games. This is being viewed as a major revenue source for the gaming ecosystem.
The Freemium and ad funded model has been gaining traction. It involves the consumer either being allowed to play the first few levels of a game free of cost, and then being given the option to download; or the games being available free to the customer and the funds being generated through advertising.
According to Mahesh Narayanan, country manager, Admob, “Inventory for mobile gaming is definitely in demand and advertisers are targeting it. Relevance of mobile gaming for advertising would increase once the addressable base of consumers becomes big. Advertising on mobile games is still at a nascent stage, but lot of work is happening. Adoption of gaming is still good amongst consumers, but marketers need to be educated on the potential of this medium.”
Speaking on the international market, Narayanan says, “Advertisers are doing a lot on mobile gaming front in developed markets such as US and Europe, where users of iPhones and Andriod based phones download lot of games and the inventory is large.”
“India is still slow and brands are still getting a grasp on what possibilities the medium of mobile offers. In India, there is a lot of opportunity on cricket based games as they do really well. Also, event based games have started picking up. During FIFA World Cup, soccer games were doing very well,” he adds.
Malik says, “On the B2B side, games are a hot property when it comes to embedding on devices at the manufacturing level. This is a good step in terms of getting the early bird users and then they become a significant part of the value chain.”
“A lot of brands are also showing genuine interest in creating advergames, but it is difficult to target a specific customer due lack of correct data,” he further says.
On revenue sharing in the Indian market, operators have an upper hand. It also depends on the quality of content that is available where content providers get into exclusive relationships with third party vendors.

Challenges for mobile gamingTaking into consideration the tremendous potential of this segment, the Indian mobile gaming industry is still at a nascent stage. There are several infrastructural, industrial and cultural barriers to the growth of this industry.
According to Malik, “Consumer education on accessing content through GPRS is critical for adding new consumers. The educated audience already has access to various sources for downloading content. It is all about creating the right level of awareness as the best of international content is already available to be downloaded.”
In India, consumers are also very price sensitive and customers are unwilling to pay for games as they view games as luxury or unnecessary items. This forces developers to lower their prices and profit margins, which in turn stunts the innovations in the gaming market.
Moreover, many Indians view gaming as something meant for children and youngsters, and thus the gaming base becomes smaller. There is a need to eliminate this perception in order to increase the reach of mobile games.
Dadwal says, “There are some fundamental challenges that hinder mass usage of content on mobile phones. These include lack of knowledge among users, mobile constraints leading to poor content quality and experience and the data charges associated with the use of internet over the phone.”
He also says that due to the different types of mobile phones and applications available, content providers have to develop games to suit phones with varied capabilities.
Apart from these factors, network speed is also extremely critical for the growth of mobile gaming. With the advent of 3G, this issue will be solved and developers will be in a better position to develop complex and advanced games. Speed will then no longer be an issue for game downloads.

Way forwardThe share of gaming in VAS will continue to increase in the coming years due to greater availability of interactive and feature rich mobile devices. It will also get a boost from the launch of 3D, and multi player mobile games.
The majority of gamers is usually in the 15-30 years age group. They are always on the lookout for new stuff. Thus, it is important for developers to constantly innovate both in terms of design and platforms.
In coming times, traditional games will give way to other advanced forms of gaming such as Bluetooth gaming, multi-player gaming, 3D gaming and motion and sensor gaming.
Malik says, “Future is all about connected gaming. As infrastructure and networks evolve, multi-player gaming will become an important aspect of every game being launched in the market. The base of mobile games should increase to 10 to 12 per cent of the mobile base over the next two years.”
Dadwal is of the view, “Gaming offerings in the Indian market will continue to evolve into more complex and engaging formats as Indian mobile users become more and more interested in technology and continue to upgrade their mobile phones. Given the lively market, a host of India-based game production companies have sprouted, enriching the competition and providing ever increasing variety of games for all ages. The share of gaming in mobile would get a further boost by the launch of 3D mobile games.”
Social networking games which at present are only available online, might also have scope on mobile platforms.

“Social games will definitely broaden the target audience and we should see new group of consumers adopting the same.We will have to wait and watch the type of content that gets created for critical mass,” he adds.
Mobile games have a bright future ahead. With customers craving for more and more games, it is bound to make a mark on the balance sheet of VAS providers.

Pay per site data plan launched by Tata Docomo

Extending the pay per use paradigm for its mobile Internet users, Tata Docomo, the GSM brand of Tata Teleservices, launched a tariff plan, which will allow users to pay only for websites they regularly browse.
The tariff plan allows the subscribers to pay only for the websites they surf regularly instead paying hefty monthly rentals for data, Tata Docomo said in a statement.
The plan offers customers the power to decide on what they surf the most and purchase plans suited and tailored to specific needs.
Pay Per Site offers two combination packs—those only interested in single websites need to pay Rs 10 per site, whereas those with multiple site browsing needs can opt for a combo pack at Rs 25 per month, Tata Docomo’s Head of Marketing Gurinder Singh Sandhu said.
There are two different genres under which each service is categorised–Social Networking Site and Emailing and Instant Messaging.
Customers will have a bundle of options within various categories of social networking sites (Facebook, Twitter, Linked-In, Orkut), mail options (Gmail, Yahoo, Rediff) and chat messengers (GTalk, Yahoo! Messenger, Nimbuzz).

India’s first mobile TV spiritual channel launched

ISKCON (International Society for Krishna Consciousness), with over 90 temples spread across the length and breadth of the country and millions of Krishna devotees all over the globe, went digital and announced a separate TV channel on Mobiles.
The new channel is launched in collaboration with Apalya Technologies and Neuron Mediatech, a content and software infrastructure company.
Irfan Khan, co-founder, Neuron Mediatech said, “We have designed rich media spiritual content based on multimedia device experience and have produced the same in multiple languages like English, Hindi, Gujarati and Sindhi.”
Vamshi Krishna Reddy, chief executive officer and co-founder, Apalya Technologies said, “ Initially, this service will be on-demand, however, given its viewership pattern it can be provided as part of the standard package from Apalya, further on.”
ISKCON spokesperson, Haridas Prabhu said, “ ISKCON will now reach you On-Demand for we know that not everyone can come to our temples everyday but with this tie-up the temple will come to you.”
Neuron Mediatech would soon be deploying their spiritual content offerings across other platforms, as well including Internet. They are also planning to launch a dedicated IVR for spiritual content.

Hungama Digital brings new offer to music lovers

Artistaloud.com, a digital platform for independent artists, has announced that consumers can access and buy songs of their choice through all three digital screens – mobile, internet and DTH.
The Paisa Vasool offer, valid only till August 31, enables consumers to buy four songs by any of the available 12 artists for Rs 20. It also allows them to sample, review and own them legally through all three channels.
To experience the sound, the audience on Artistaloud.com can listen to song previews of one minute free of cost. To listen to the complete song, it must be downloaded using either of two price packs, single download at Rs 10, or a value pack that allows the user to download four songs at Rs 20. The songs are in format.
The offer has been conceptualised and designed by Hungama Digital Media.

Are there too many mobile platforms?

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Over the last two to three years, there has been a spurt in mobile stores. Especially after the grand success of the iPhone, applications are the new gold mine.
To tap this gold rush, many biggies in the telecom space are launching their own application markets and mobile platforms.
The examples include Apple iOS, Android, Sybian, Blackberry, Palm and bada. Although many of these OSs existed before iOS came into being, applications as a separate area of focus didn’t exist.
These were mostly proprietary OSs, mainly created to become unique selling propositions of the devices they worked on. But with the emergence of applications as a source of additional revenue, these platforms are opening up to the developer community.
Even telecom operators such as Airtel and Vodafone do not want to be left behind and have joined the bandwagon with their own app stores.
Opening up the OS has multiple benefits. The first one being revenue earned to distribute apps created by independent developers; and second, it also makes the OS more attractive for the buyer as he gets more options and flexibility.
For the developer community it means an easy market for their products, an opportunity which doesn’t require much investment. These platforms are creating new entrepreneurs every day, with an entire industry springing up. Some of these companies are four to five people teams which create applications and sell them across the world without the need for a huge marketing budget, or having to travel to the customer to sell.
However, as with anything else, the applications business has it own set of pit falls. And the biggest of them is that there are too many application platforms. Lokesh Gupta, chief executive officer, Spice Labs, says, “I agree that there are too many application platforms and this is not sustainable in the long run; there will be some short of consolidation. However, in the current context, it (numerous app platforms are) fuelling entrepreneurial skills and innovation, and will continue to do so in the near future.”
With so many platforms, it becomes very difficult to test and optimise applications for each and every device.
This problem gets accentuated when you have multiple form factors. “In iPhone kind of environment you have only slight variation between devices and thus it is easier to handle, but with or Symbian, you have multitude of devices with different screen size, and inputs. In such a situation you choose the best seller and create applications accordingly,” said Rohith Bhat, managing director and chief executive officer of Robosoft.
The problem grows further with operator run application stores, where there is no end to device variation.
As the industry moves forward, standardisation is the key and there are strong signs that the mobile industry is moving in that direction. Lokesh said, “We are already seeing signs of standardisation. For instance, we have capacitive technology as becoming the norm; same is true with the screen size, 240×320, 320X480, 640X200 etc becoming the most common screen sizes in up coming phones. Same is true for the processor.”
In the mobile processor space also, ARM and Qualcomm have a majority of the market share. If these are indications of the future, then surely we are moving in the direction of the PC industry in which we have reached a level where there are a couple of standards which are most popular.
As far as platforms are concerned, none of the existing platforms need to die, however some of the underlying features of the platform will get standardized, thereby enabling cross platform application development and reducing the testing and customisation time and in turn, reducing development time and complexity itself.
The other possibility is that only few will survive, the way it is in the PC industry where only three are big and Windows is the biggest with more than 90 per cent market share.