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Samsung announces Windows Phone 7.5

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AT&T, US-based cellular service provider has announced its Windows Phone 7.5 Mango lineup which includes Samsung Focus S and Focus Flash handsets.

Focus S features a massive 4.3 inch plus display. In a way it is a Windows Phone version of the Galaxy S II GT-i9100 handset. The Focus S is mere 8.55mm thin and most likely to become the thinnest handset that runs Windows Phone 7.5 Mango update. Under its thin profile, this handset houses a 1.4 GHz to power the Mango update. With capable speeds, the Focus S has a front facing 1.3 megapixel camera to enable video calling and video chat, hopefully. At the rear is located a 8 megapixel image sensor bearing camera that can be expected to record 720p video easily.

While the Samsung Focus Flash (GT-i8350) seems to be the handset which can be slotted between Focus and Focus S. This Samsung handset comes with a 3.7-inch Super and houses a 1.4 GHz mobile processor. At the rear lies a 5 megapixel camera and there is a front facing camera as well for video calls.

Both handsets feature Super amoled technologies and sport 1.4 GHz processor which clearly shows Samsung’s commitment as well as aspiration to become the top handset provide in Windows Phone space as well. These handsets can be expected to be available some time later in this year in US region.

Microsoft hinted that the Windows Phone 7 based operating system as well as the device will be officially launched but did not confirm the timeframe.

Sony to rollout PS Vita on December 17

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Sony will launch its next generation handheld gaming console on December 17 this year. The information was unveiled by Sony’s game business head Hiroshi Kawano while talking to Reuters, just a day ahead of the annual Tokyo Game Show 2011.

Hiroshi Kawano also said that the company will not offer any price reductions or discounts on PS Vita, dismissing rumours that aroused after Sony slashed prices of Playstation 3 owing to the growing competition with the Xbox 360.

The Sony PS Vita features a quad core mobile based on the Arm Cortex A9 architecture and a dedicated GPU. The device also features a rear and a front camera. The Vita also features a capacitive track pad at the back of the device like the one featured on the Motorola Backflip for easy and accurate navigation.

Sony has included a six axis motion sensing system that comprises three axis gyroscope and three axis for accurate motion sensing. Besides, a three axis compass has also been added to the device for location based tracking in conjunction with the integrated system.

The Sony PS Vita will be available in two variants: the WiFi only variant for $325 (Rs 15,500) and the plus variant for $390 (Rs 18,600).

Apple to launch iPhone 5 on Oct 15

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Apple is going to launch its next generation iPhone, called iPhone 5, on October 15 this year. St&#233phane Richard, chief executive officer of France Telecom (which owns the Orange brand) said this to a website.

“If I believe what we’ve been told, the iPhone 5 will be out on October 15,” Richard was quoted as saying by Macrumors.

He did not say who told him so, though it is most likely to be Apple itself as it is a practice with the handset vendors to inform the operators in advance as in most western markets handsets are sold bundled by the operators with their services.

Apple has been tight lipped about the specifications of the upcoming phone and there are only rumours about that. However, one thing is for sure that the handset will carry the 5, the latest version of the smartphone and tablet operating system from Apple.

We do not know if this launch date is for Europe only or it will be the same for American markets as well. Indian market anyways will get the phone after two three months of the launch in these two markets.

LG Optimus Hub with Android Gingerbread announced

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LG has announced the successor of Optimus One handset &#151 Optimus Hub, which comes with 2.3 Gingerbread. The new LG Optimus Hub is the same LG Univa E510 handset that was leaked some time ago.

The Optimus Hub features a 3.5 inch HVGA touchscreen display supporting 320×240 pixel resolution. Housing an 800 processor coupled with Adreno 200 and 512MB RAM, the Optimus Hub will run Android 2.3.4 Gingerbread. At the rear, the 5 camera will help capture high quality images.

For wireless connectivity, the Optimus Hub offers 3.0, WiFi Direct, and DLNA support. Longer run time is promised with 1500 battery. The over-all finish of the handset is very similar to the Optimus Black and Optimus Sol with the distinction of a metallic home button.

The Optimus Hub is targeted at the young generation and the first time Android users and would be available for 199 Euros (Rs 12,800 approximately) in Europe from next month.

Apple gets revolutionary 3D gaming patent

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While Apple has been gradually amassing patents which are somehow related to 3D interfaces, a new patent has been granted to it which may have some big possibilities for gaming.

It deals with a projected image area where users would be able to manipulate interface coming out of the mobile device interface in some way. The new patent is something similar to Kinect of Microsoft, which utilises motion sensing for gaming and other applications has already tasted success in the market.

Patently Apple, which reported this, said that the new iPhone system may work by using something like a pico projector to first create an imaging space, and the user movements may be detected by using a scanning beam or a camera or even both of them.

In simple terms, the new system creates an invisible 3D space in front of the smartphone users, and they can work with the holographic image as if it was present there on a real screen. Apart from the obvious mobile gaming uses, it may also be used to create revolutionary new teaching systems for the children who perform exceedingly well with educational tools based on visual aids.

The probable uses may also include virtual keyboard as given in the image, which will be able to detect the hand movement and register appropriate input. The patent credit completely goes to one Apple employee, Christoph Krah, who has been given credit for some earlier holographic Apple patents also.

There seems to be a larger Apple game plan at work here. Brick by brick, the company is getting control of a whole new gesturing system which involves 3D visualisation and is not available anywhere else currently.

Salora launches 3G data card for Rs 1,650

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Salora International today announced the launch of ‘Salora Zapper Data Card’, This 3G data card is compatible with all GSM based cellular service providers across India and is not locked to any operator.

Users can easily buy this device off the shelf and use any 3G enabled in it to enjoy 3G internet connectivity on the go.

Company claims that Salora Zapper 3G Data Card users will be able to access download speeds of up to 3.6 with the network of their own preference. Additionally this device can have an expandable memory of 32 GB.

Anil Chandna, business head -IT products, Salora International said “With the changing consumer preference and loyalties for telecom operators, our device will cater in the best possible manner to support multiple operator choices of consumers.”

The device is available across the country through Salora’s sales network and Salora authorised sellers for a price tag or Rs 1,650.

Ra.One music now available on Hungama

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Music of Shahrukh Khan starrer superhero movie, Ra.One, is now available for digital downloads on both web and on Hungama.com.

The film has been produced under SRK’s home production company &#151 Red Chillies Entertainment, and its music has been composed by Vishal and Shekhar.

The album kicks starts with ‘Chhammak Chhallo’ and has two songs of Akon. Dildaara, which is mixed with the original Ben E Kings song &#151 Stand By Me, is another catchy number to listen to.

One can legally download the tracks on their PC or mobile phones form hungama.com. Not only does it offer different value packs tailor made according to the needs of different users it also offers music videos, ringtones and mobile wallpapers.

How to synchronize your phone using iTunes

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Apple iTunes is without doubt one of the best music management programs right now. The only problem with iTunes is that it doesn’t work with non-Apple devices. Although that’s technically true there is a way by which you can manage and even synchronize any mobile phone or media player using iTunes.

You won’t have to pay a single penny to do this and it’s a 100 per cent legitimate way of using iTunes. Before you begin make sure you have iTunes installed on your Windows computer and that it is the latest version of the software.

Step 1

To synchronize your music using iTunes you need to download a free, open source utility called the iTunes agent. You can download this utility by visiting ita.sourceforge.net. This is a third party open source project and isn’t associated with Apple or its subsidiaries.

Step 2

Install the application. If you’re using Windows 7 or Windows Vista it is always good to install the application using administrator privileges. These can be accessed by right-clicking on the setup file from the download location, which is generally C: Downloads.

Step 3

Once the application is installed it will automatically pop up in your task bar and users can access the options or menu to add the devices to iTunes. The application will not show up under the applications menu, so to locate the utility you will have to go to program files> iTunes agent. Users can also make a shortcut link to the application on the desktop to access it later.

Step 4

Double click on the application to start it. Once it starts it will automatically start iTunes.

Step 5

Right click on the application icon in the task bar and select ‘Preferences’.

Step 6

It will open the new device configuration tab from where you can select to add ‘New Device’ in the iTunes software.

Step 7

Make sure your device is connected to your computer via USB. After pressing New Device in the window, type in the details of you device such as name and the location of the folder to which you want to sync music.

Make a folder named ‘music’ on your device and try to keep it completely empty as all its contents will be deleted when it syncs.

Step 8

Once the device settings are saved the software will pop up a notification bubble in the taskbar that will prompt you to add music.

Step 9

Your device should be visible among the iTunes playlists. If it isn’t, repeat the whole process.

Step 10

Add all the music from your iTunes playlist directly to this new playlist. You can either import all the songs in the playlist or you can manually select single songs from a list and add them to your device’s playlist. Once that’s done go to the iTunes helper application in the taskbar, right click on it and select the ‘Synchronize Devices’ option from the menu.

Step 11

Once the devices are synched you will see the selected songs in your device’s folder in the same way they are saved on Apple devices.

Tablets vs Smartphones

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As 2012 approaches we wouldn’t be wrong in calling 2011 the year of the tablet. There have been launches from every known device manufacturer and even some unknown brands jumped into the arena this year.

But a wide range of smartphones too was released this year.

Mobile devices &#151 whether they are smartphones or tablets, can do almost the same type of tasks. The only difference between the two is that tablets have a bigger display, but that too is at the cost of mobility, which is crucial for most users. It seems natural to conclude that both devices are quite similar in most ways, but, that being said, they do have some differentiating features.

“A tablet is considered as a leisure device, it is basically used for multimedia, internet browsing and many such uses because of its bigger screen as compared to smartphones,” according to S Rajendran, chief marketing officer at Acer India.

He further added, “The bigger display of the tablet is the USP and they will continue to have bigger screens to meet customers’ expectations in the future as well.”

However, a crucial factor is what the user actually wants. For instance, if mobility is the prime concern then the user will obviously opt for the smaller of the two devices, but if he is unaffected by the constraint in mobility and wants a large screen and more computing power, a tablet would be the right choice for him.

Google, incidentally, will soon release a new mobile operating software that integrates functionalities of both tablets and smartphone devices. This would be right for hybrid devices &#151 that combine tablets and smartphones. And, presumably, that’s what Google is betting on.

Ajay Sharma, country head at ViewSonic, India, agrees, “Just like the hybrid operating system we will soon see hybrid devices that offer utility for both tablet as well as smartphone users.”

“A smartphone based device with a 5+ inch screen offers better utility as a smartphone but at the same time tries to cover the gap created by tablets as far as portability is concerned,” Sharma concluded.

Technology used to make the two devices cannot help us choose between them. Be it smartphones or tablets, both devices as of today share the same hardware configurations with multi GHz processors. In terms of performance, therefore, both devices offer almost identical performance but the user experience differs from devices to device due to the difference in screen size. But this size difference will likely diminish over time.

We have seen numerous tablets that measure 7 inches &#151 a size that maximises their portability. With bigger tablets the problem is that you cannot use them on the go, you have to be seated to work comfortably on a 10 inch device.

“Smartphones offer the one basic thing that tablets can never offer and that is portability. There are experiments going on in the mobile device domain to understand customers’ mindsets and devices like the Acer Iconia Smart, which is a hybrid device with a 21:9 aspect ratio and 4.8 inch widescreen display, offers better viewing experience as compared to any other smartphone, and such devices will continue to come in the future as well,” said Rajendran of Acer India.

Another big reason in the buying decision is the availability of applications. Also, users prefer devices that easily slide into the pocket, but that still does not guarantee what the user’s preference might be in future.

“As both the smartphone and tablet are independent, we foresee both categories co-existing without any dominance of one on the other,” said Varghese Thomas, director of corporate communication, Research In Motion India.

Echoing similar views, Rajendran said, “Smartphones in the future will continue to dominate the market and tablets will be there mainly because of the utility they offer”.

So although the future is unclear we broadly see devices evolving, but not so much that they would affect the existence of other formats. That being said, it is probably not unreasonable to expect more hybrid devices from big brands, particularly since it seems that that’s what will soon enable.

Too many apps: the downsides of excessive choice

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Smartphones available in the market are getting more complicated by the day, and the number of apps available from various stores is growing rapidly.

According to research conducted by Envirofone some time ago, about 71 per cent of users just make phone calls, check Facebook, or send text messages with their smartphones, which means they don’t use the available apps even though they’d have made their lives a lot easier.

The same study found that only about 10 per cent of a smartphone’s capabilities were actually used by their owners. Jon Butler of Envirofone, said, ‘The latest phones have become status symbols which look flashy but aren’t fully utilised.’ At the beginning of 2008 the value of the total market for apps was close to zero. Within a year from now the market’s size is expected to go up to $17.5 billion.

Apps are mostly downloaded by curious users or app addicts. Even power users need to delete the useless apps from their phones because they consume phone memory and consume in communicating with their servers every now and then. Besides, users need to be sure they can trust their data to the app.

Those who go to an app store for the first time can really have their heads spinning in no time. Users are often unsure about which apps will work for them because until they’ve used the app they have no idea whether they want it. By and large, people seeking apps for specific tasks fare better in the app market than those who have a compulsion to try every new thing.

It is possible to use free versions of most apps to find out if one needs them. Other methods of proofing include reading reviews from other users, and getting reviews from friends. Of course, there’s no saying how an app will turn out even after all that!