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Bubble Ball tops game charts

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The long lasting game AngryBirds has finally been upstaged, and the current chart topping game is called Bubble Ball. A 14 year old boy called Robert Nay, a resident of Utah, USA, made Bubble Ball. Robert Nay started working with another development framework, but finally realised that the flexibility and ease of use provided by Corona SDK allowed him more freedom to create the fun mobile games he wanted to.

Apple approved the game only two weeks ago, and since then BubbleBall has been steadily climbing popularity charts. It was declared of the week by Corona SDK on January 9 and grabbed the number one spot on January 13. The app has been downloaded 1.5 million times, and was downloaded 400,000 times on Thursday alone.

The gamers have a simple mission in Bubble Ball, to guide the ball from one point to another, using different tools. The level of difficulty increases gradually through 21 levels of the game. The mission appears a simple one, especially in the earlier levels, but things soon become difficult. However, the game is addictive.

Bubble Ball has been launched by Nay Games, a production company founded by Robert Nay with some assistance from his mother Kari. He worked for about one and a half months to write the code for Bubble Ball, and is said to have created his first website in third grade. Bubble Ball is also available for Android. Robert Nay is now planning to create another app, though the details about it are not known.

Exciting iOS games of the season

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We present some of the most exciting popular games you can play on your iPhone, including thrillers, car racing and adventure. Enjoy gaming!

Papa Sangre

You are lost deep in the land of the dead. Your eyes are useless here — but your ears are filled with sound. And what is that you can hear….?

All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?

Papa Sangre is a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers and developers. Somethin’ Else has created an entire world using the first ever real time 3D audio engine implemented on a handheld device. The only negative part of the game is its price, which is $6.99 (Rs 317).

Grimm

Deliver a lost child to his home, navigating Victorian delights and avoiding the spectre of Mr Grimm in this dark and stylised side-scrolling adventure.

Guide your pram through over ten worlds and eight mini-levels of twisted and macabre delights. Launch the baby from the carriage to solve puzzles and combat villainous enemies.

Survive the fiendish intentions of Mr Grimm as he doggedly pursues you, presenting new challenges along the way. All you need to pay is $0.99 (Rs 45) for this game developed by Robox Studios.

Real Racing 2

Real Racing 2 is a sequel to one of the hottest racing games on iOS. Take control of 30 officially licensed cars including the 2010 Ford Shelby Mustang GT 500 and test your driving skills in this sublime racing game. Put your pedal to the metal and challenge your friends via Game Center. This game developed by Firemint is costly with a price tag of 5.99 Pounds (Rs 374).

N.O.V.A. 2

Gameloft’s first person shooter sequel is finally available on Store. N.O.V.A. 2 (Near Orbit Vanguard Alliance) is packed with new weapons, powers and fierce enemies. Play against your friends or the entire world in five different modes in this hit. Price – 3.99 Pounds (Rs 242).

Lara Croft and the Guardian of Light

Lara Croft and the Guardian of Light has just made it to iOS. Help archeologist-adventurer Lara Croft to stop the evil spirit Xolotl and retrieve the Mirror of Smoke in this popular console game now available on the App Store. SQUARE ENIX Ltd, the developer of the game, has priced it at 3.99 Pounds(Rs 242).

Asphalt 6: Adrenaline

Asphalt is back with the sequel to this hit car racing franchise. Take control of some of the world’s fastest dream cars around exotic locations such as L.A., Tokyo and the Bahamas. Select your vehicle whether you’re more Ferrari or Aston Martin and challenge up to 6 friends in online and local multiplayer mode. You will need to pay 2.99 Pounds(Rs 181) for this game developed by Gameloft.

Femtocell to offer completely connected experience

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Femtocells are now attracting consumer attention worldwide. While they were initially meant to enhance indoor cellular coverage, it is now clear that their potential utility is much wider.

Femtozone services, that use key attributes such as location and presence provided by femtocells to trigger innovative applications residing on the mobile device, in the access point, the core gateway, or the cloud.

A simple example of the process is a family alert system. A young person arrives at the family home and the femtocell there registers the presence of his or her mobile phone and sends an notification to the parents. Such systems are already in use in Japan.

Other kinds of femtozone applications can turn on lights or activate security systems, while still others can be used to sync content between mobile phones and other devices in the home such as TVs, laptops and media players. Via the mobile network, they can even allow remote access to digital content stored at home.

According to ABI Research about 2.3 million people will use femtozones in 2012, providing revenue of more than $100 million. These numbers rise sharply to 2015, when 45 per cent of femtocell users will subscribe to femtozone services.

According to the research agency, femtozone services will see initial adoption in the Asia-Pacific region, but the North American market will be by far the largest. We think that these applications will take time before they reach India .

Practice director Aditya Kaul says, “Femtozone services will be bundled with femtocell subscriptions and will also be available individually, increasing the perceived value of having a femtocell in the home.”

He further adds, “Eventually, mobile apps available from Apple or Google stores may be designed to work via a femtocell. The femtozone services market is expected to reach almost $2 billion in revenue by 2015, but operators need to act fast, as the popularity of Wifi/GPS-based applications could pose a hindrance.”

Some of the other technologies like WiBro, which was considered an alternative to was initially ignored by consumers, (however it is becoming popular in machine to machine communication). With regard to femtocells, we fear that lack of operator initiative can lead to a similar fate for the new technology, at least in India.

It will be interesting to see how Indian operators and consumers take to this very innovative piece of technology.

iPad resolution to double

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The second generation iPad, iPad 2, is likely to have increased resolution, though it’ll still not be as good as Apple’s Retina Display, which is on iPhone 4. This conclusion has been deduced from Apple’s iBook app graphics, according to Apple Insider. Only some time ago, the screen resolution of iPhone 4 was doubled (from 320 x 480 to 640 x 960 pixel) and was called after the human eye. The resolution was so well defined that individual dots were difficult to figure out.

The original resolution offered by the first version of iPad was 1024 x 768 pixel, with the ppi (pixel density or pixel per inch) being 132. Apparently, Apple is likely to simply increase the native resolution two times (and increased the pixels four times), just like when it launched iPhone 4. Image quality, however, remains short of Retina Display, but is still better than what even high end smartphones offer. Developers can release apps for both screen resolutions, each file being labeled differently according to the Apple convention.

To handle this kind of resolution, iPad 2 would need spectacularly high processing power as well. Apple Insider further says that both the next generation devices of iPad and iPhone will sport the custom ARM chip with twice the processing power so they may support increased resolution.

The basic question, however, remains: is so much increased resolution needed? The improved resolution is, in fact, higher than what is offered by even high end Mac notebooks.

The only problem is, users are mostly inclined towards 15 inch screens, and increase in screen resolution is becoming difficult to manage simply because while the screen may pack more items, the icons will become too small. Locating the icons with a mouse cursor will also be difficult. On iPhones, Apple has addressed this issue by making the icons resolution independent, which means the size of the icons remains the same irrespective of the screen resolution.

App launched for foodies in India

Zomato.com (previously known as Foodiebay.com), one of India’s online food guides and restaurant directories has launched a mobile application for based phones.

This application allows users to search for nearby restaurants based on the user’s location. Through this application users can view menus, contact details, reviews, photographs, location and discounts for different restaurant.

While location of the food joints is also available through the google map, Zomato provides additional information which makes it special.

Currently it has a listing of more than 10,000 restaurants across Delhi NCR, Mumbai, Bangalore, Pune and Kolkata.

Deepinder Goyal, Co-Founder and CEO, Zomato said, “We are proud to be the first restaurant portal in the country to develop an Android application. The users will be able to enjoy all the functionalities of our website on the Zomato application.”

Zomato.com was launched in July 2008 by Deepinder Goyal and Pankaj Chaddah, IIT Delhi graduates, and is an online food guide and restaurant directory.

Company also plans to increase the number of listings and the number of cities it serves.

Your smartphone’s security is at risk

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According to a ProtectMyID study, storing sensitive personal information on smartphones, particularly if you use the phone on public Wifi networks, may put you at increased risk of identity theft. The ProtectMyID study was conducted in the UK, but due to the nature of the internet, the risks are similar everywhere.

The study further says that about 65 per cent smartphone users use email services on their phones; which means they send, receive and store mails using these devices. Some mails contain sensitive information such as credit card details and receipts as well. Moreover, more than half the users visit social network websites through their smartphones, and most social networking accounts have personal and sensitive information.

About 30 per cent of smartphone users use their phones on public Wifi networks which are insecure to say the least, and one’s data stands the danger of being intercepted. Several people even use online banking services on public Wifi networks, which compromises their private data, including passwords and PINs.

The study by ProtectMyID advises people not to post their whereabouts on social networking sites. And if they do post such information, privacy settings should be set such that only select contacts have access to these posts. People are also advised to avoid using location based services such as Google Latitude or other advertising, concludes the survey. If these are used, the geotags and location capabilities of these sites should be disabled.

For an identity thief, sensitive information available on smartphones is virtually a goldmine and users may be serving these on a platter by using public Wifi hotspots. Potential problems from identity theft, according to the survey, include one’s account being drained, loans being taken in one’s name etc.

Recommendations on mobile banking

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The Inter Ministerial Group (IMG) constituted by the Cabinet Secretary in 2009 to suggest ways of improving mobile banking in the country, where only 26 per cent of people have bank accounts, has submitted its recommendation.

The committee has recommended that the cap on daily mobile transaction be increased from the current Rs 2,500 to Rs 5,000. In its recommendation the IMG has suggested a 2 per cent commission per transaction, to be collected from the customer.

Banks, in turn, must pay the telco a minimum of Rs 2.25 per transaction or 1.4 per cent of the total amount which should be gradually reduced to 1 per cent over five years.

If the telco were to set up mini ATMs (retail outlets where people can also withdraw cash) then banks must pay the telco a minimum of Rs 3 per transaction or 2.25 per cent of the amount.

The committee has recommended that telecom operators be allowed to work with different banks in different areas, but that no retail outlet should be allowed to service two different banks.

When mobile banking services are launched, any cell phone customer will be able to create a ‘mobile linked no frills’ account to deposit, withdraw and transfer money. He will execute these transactions through a mobile based m-PIN system or through micro ATMs run by telecom service providers.

At present, only customers who have a bank branch within 30 km of where they live can avail mobile banking facilities. The committee has recommended a relaxation of this norm to allow every one with a mobile connection to benefit from mobile banking.

RBI in its earlier guidelines had allowed banks to employ telecom operators as business correspondents, thus enabling banks to exploit the pre existing, dense telecom retail and wireless network particularly in far flung regions. This move by the RBI to joint ventures like the recently announced SBI-Airtel and ICICI-Vodafone mobile banking partnerships.

If the recommendation by the Inter Ministerial Group is accepted, it will pave the way for mobile banking to reach each mobile user in the country. With the total number of mobile connections crossing 700 million, mobile banking will bring in millions into banking and will also bring revenue for banks and telecom operators.

Facebook insecurities

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Facebook has posted on its blog that it will allow third party developers access to users’ home addresses and cell phone numbers.

On the surface it appears that data will be accessed by third party developers only if users agree to share it. While installing a new app, users are asked whether they are comfortable with sharing information, but in their hurry to install the app, they often overlook the conditions put forward by the developers and give their consent without considering the implications of their actions.

There are already rogue applications galore on Facebook, spamming users in multiple ways. Some of these get people to share their phone numbers by asking them to sign up for a service. The process of accessing personal information will become easier than ever for developers who may then sell the data thus collected to marketing and cold calling companies.

Users can make sure their data is not compromised by making their Facebook profile more private. Some users defend Facebook saying the information may be used for delivering purchased items without websites having to bother users for their address time and again.

Apple grips its iPhone and iPad users with 60 apps per device

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The average number of apps downloaded for every device sold stands at 60 whereas in 2008 the figure stood at 10.

These numbers were revealed in a survey conducted by Asymco, a company led by a former Nokia employee. The Apple store has served about 10 billion app downloads, which seem to be more in demand than the music on iTunes is.

Asymco has found out that about 30 million apps are downloaded every day. The 60 apps per device average was arrived at by dividing total apps downloaded by total number of iOS devices that exist. The number of apps per device may actually be more because all the iPhones and iPods ever sold cannot still be in circulation.

With time, more devices will be sold, and as a result more apps will be downloaded. With music downloads, Apple reached the ten billion mark in 67 months, whereas with apps it is close to that figure in almost half the time, in only 31 months.

The apps on the iPhone or other iOS devices may work to lock the customers within the Apple ecosystem because the prospect of getting all the apps again may deter customers from moving to other platforms such as or Windows Phone 7.

Idea launches MNP helpline

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Idea Cellular has launched a toll free number 1800-270-0000 to guide mobile subscribers on various aspects of number portability.

Mobile number portability (MNP), which enables people to switch telecom service providers without changing their mobile number, will be launched nationwide on January 20.

Idea cellular has been pushing other operators’ subscribers to opt for its services through a number of commercials that advertise its economical bills and prompt customer service.

Idea’s new toll free number will offer information on MNP, and will process requests of mobile subscribers who wish to switch to Idea.

Speaking on the new initiative, Anupama Ahluwalia, the senior vice president of marketing at Idea Cellular said, “MNP will empower the 700 million mobile consumers in India to exercise choice. Idea has taken the responsibility of making consumers aware about various aspects of MNP.”

Idea has also launched a microsite getidea.co.in, which is an MNP information portal.